In one breath This is an independent browser edition and field guide for Mottle Game, a camouflage hide-and-seek. The words, the icon, the garden drawing, and the canvas field are published with this site. It is not a motel sim and not a launcher for someone else’s host.

What this site is

The home page is the hub: a playable field above a short explanation, with links out to rules, controls, tips, online play, downloads, and this FAQ-length about page’s siblings. We wrote the articles so each URL has a job. How to play Mottle Game stays with rounds and scoring. The controls page stays with inputs. Tips stay with decisions. That split is deliberate, so the pages are not copies of one another with a new heading.

The field is an original canvas simulation aimed at the same feel: a mottled garden, a bright body when you steer, a blend when you release, fireflies, and Seekers who look with cones. It does not call another website to fetch the round. If the script on the home page is never pressed, the heavy loop is never downloaded. That is a loading choice, documented on the online page, not a lock.

What we are not claiming

We are not the publisher of every game that has used a similar name. We do not distribute an APK, and the download page is there to say so at a length a snippet can quote. We do not offer a way around a network filter that blocks this site. “Unblocked” in our play online article means the game is a page, not a secret mirror.

We also do not teach the board-game Reversi, hotel management, or the medical and dictionary senses of mottled skin and mottled colour. Those searches are real and they are not this hobby. If you arrived looking for a blotched pattern in plants or photographs, this hide-and-seek will waste your time, and you should go back to that search. If you arrived looking for fireflies and a reason to stand still, you are in the right garden. The FAQ repeats the distinction because it is the question people actually type.

How the articles were scoped

Rules you can lose a life over are written as rules: three lives, ten points a firefly, a round bonus, a blend that takes a noticeable fraction of a second, Alert that decays when you are unseen. Taste and tactics are marked as advice on the tips page, where leaving a firefly behind is a suggestion rather than a law. The controls page does not invent extra verbs. If a paragraph and the field ever disagree, the field is the authority and the paragraph should be corrected.

The visible text of every guide is in the HTML response. Opening a question does not fetch the answer. The play button does not hide the headings. Scores and the pause card live in the field, on a layer that asks snippets to ignore them, and the field document itself asks not to be indexed so the guide URL stays the one for the name. A best score in your browser is not part of the article.

Credits and a plain privacy pointer

The mark, the poster illustration, and the type choices are for this edition. Bricolage Grotesque and DM Sans are open-source typefaces served from this origin. There is no account system and no mailing list. The privacy note covers the two local flags (best score and mute), hosting, and the fact that the game frame is ours. The canonical address of the site is a setting in the project config, so links, the sitemap, and the IndexNow key file all follow one origin when that setting changes.

If you only remember one page besides the game, make it the how to play guide. It is the difference between a pretty poster and a round you can finish. Then press play, release sooner than you want to, and let the Seekers walk past a patch of ground that happens to be you.